The Post-Launch Flatline: A Look Inside
Hey everyone,
It’s been about four days since I launched Monte Madness, and what a wild ride it’s been! The release itself was a blur of excitement, adrenaline, and non-stop work. Thank you to everyone who has downloaded the game, shared it with friends, and given me your feedback. Seeing you all play is what makes all the hard work worth it.
But if I'm being honest, the past couple of days have been... different. After the initial rush, I hit a flatline. The energy that carried me through the launch has been replaced by a new kind of quiet. I've found myself questioning if the game is good enough and if all the effort was worth it. It’s a feeling I think a lot of creators can relate to, and I wanted to be transparent about it.
It’s easy to feel lost in this phase, but your support has been a huge motivator. It’s reminded me that this is just the beginning.
What's Next?
I’m already thinking about what comes next. I have a lot of ideas to make the game even better. My immediate goals are to add features like :
- Leaderboards: I’m working on implementing a leaderboard system so you can compete for the top spot.
- Two-Player Mode: I'm planning to add a two-player mode to bring some friendly competition to the game.
- More Polish: You'll also see some more exciting graphics and a proper splash screen to make the game feel even more complete.
Even though my energy has fluctuated, I am committed to making this game the best it can be. Your feedback is what will help me get there.
Thank you again for your support. Stay tuned for more updates!
Monte Madness
Every pick is a risk. Will you survive?
Status | Released |
Author | Mak^r Studio |
Genre | Puzzle, Strategy |
Tags | 8-Bit, Arcade, Casual, html5, Indie, mind-bending, Mouse only, Retro, Singleplayer |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, High-contrast, Interactive tutorial |
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